A New Kind of Cube: Mixing Touch and Tech for Fun
Origin story
The idea began in 2016 when a twelve‑year‑old and his dad started tinkering with an Arduino kit, turning their love of puzzles into a small experiment. They built 3‑D printed models and by April 2017, they had officially named the company that would become Cubios. The project grew from simple curiosity into a physical device that blends screen and shape.
From hobby to platform
When the product was ready to reach players, a CEO joined to shift it from a hobby into an entertainment platform. The result is a twistable cube that hides 24 tiny screens, eight small computers, and motion sensors inside. The creators wanted a new category of toy that feels like play in real life, not just on a screen.
Gameplay experience
People who try it find that it demands patience and spatial thinking. Unlike most mobile games that rush for quick rewards, this cube asks you to solve problems step by step. The physical act of twisting gives a satisfying feel that is not just digital sound, and it can even serve as a calming fidget toy for those who need focus.
How it works
The cube operates in four simple ways:
- Turn a side – reveal a new set of options.
- Tilt it – highlight selectable elements.
- Shake it – return to the home screen.
- Tap it – confirm a choice.
Each module can be replaced if something breaks, which is rare for gadgets that are usually sealed.
Pricing and content
There is no hidden subscription. Users can download free demos or pay for extra games, all managed through a phone app that connects by Bluetooth. The range of experiences grows as more developers add games, and the community is still in its early days.
The product sits at a higher price point than many handheld consoles, but it offers a unique blend of analog and digital that few others can match. Its makers keep the focus on learning, with a STEM badge and clear instructions that turn play into education.