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Creating Accurate Anisotropic Lights with Linear Transformed Cosines
Thursday, December 26, 2024
Now, we have a guide, like a little encyclopedia, that helps us adjust LTCs for anisotropic GGX. This guide is small, only $8^4$ in size, and it lets us make realistic light shading without any visible errors. This brings anisotropic GGX into real-time shading for the first time.
Think about it like trying to make a really accurate shadow. If you're working with just one light source, it's easy. But when you add more lights and angles, it gets hard. You need a good guide to make sure everything looks right. That's what this discovery is for LTCs and anisotropic GGX.
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