Esports Teams Team Up to Tackle Mental Health
In a significant move for mental health in gaming, Riot Games has teamed up with Movember. This partnership aims to provide essential mental health support for players and staff in top esports leagues.
Scope of the Partnership
The initiative covers:
- League of Legends EMEA Championship
- VALORANT Champions Tour EMEA
- Game Changers EMEA Championship
This is not a one-time effort but a multi-year commitment to prioritize mental health in competitive gaming.
Key Objectives
- Training Programs: For players and staff.
- Private Discussions: To address stress and coping mechanisms.
- Resource Expansion: Beyond the involved teams.
Public Awareness
Riot Games plans to:
- Display mental health messages during broadcasts and live events.
- Normalize seeking help when needed.
Statements from Key Figures
Daniel Ringland, Head of VALORANT Esports in EMEA:
"This partnership underscores the importance of mental health in gaming. Movember's involvement will make trusted resources more visible."
Maximilian Peter Schmidt, League of Legends Esports EMEA Director:
"This is a step toward a healthier gaming community."
Dan Cooper, Movember's Global Director of Innovations:
"This aligns with our mission to use community-based solutions to tackle mental health challenges."
Industry Context
This announcement comes as esports organizations increasingly focus on:
- Burnout
- Stress
- Long-term wellbeing
It marks a big step forward for mental health in the gaming world.