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NetEase's Global Game Strategy Shift
Seattle, USAThursday, February 20, 2025
NetEase and other Chinese giants like Tencent and miHoYo have been investing heavily in overseas games and teams. But a turning point came in 2024 when Black Myth: Wukong, developed by a small Chinese team, became a huge success. This challenged the industry's assumption that only Western or Japanese studios could produce globally competitive titles.
So, why did NetEase cut its US-based Marvel Rivals development team? It's likely due to high costs and lower returns in recent years. The pandemic boom is over, and companies are looking to streamline operations to reduce costs and shorten development cycles. NetEase is also mitigating risks from US-China policy changes.
It's not just NetEase that's scaling back operations in the US. The US video game industry has seen thousands of layoffs in recent years. This is happening even as some US-based companies, like Electronic Arts, continue to see huge profits. The industry is going through a turbulent time, and companies are adjusting their strategies accordingly.
The layoffs at NetEase's US-based Marvel Rivals team are part of a broader trend in the video game industry. Companies are rethinking their global strategies and consolidating their operations. This is a critical time for the industry, and it will be interesting to see how things play out in the coming years.
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