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The Puzzle Master's Long Journey

USAFriday, December 12, 2025
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Jonathan Blow, a renowned game designer, has been meticulously crafting a new puzzle game, Order of the Sinking Star, for nearly a decade. This project follows his previous masterpiece, The Witness, which took over six years to complete. Initially, Blow anticipated a shorter development cycle, perhaps a year or two. However, as the game evolved, it expanded far beyond his initial expectations.

A Massive Puzzle Experience

Order of the Sinking Star features an astonishing 1,400 puzzles, offering players a gameplay experience that could span 400 to 500 hours. Blow acknowledges that he should have anticipated the game's scale, given the complexity of its mechanics. The puzzles are built on simple concepts—such as moving blocks or using mirrors to teleport—but when combined, they create an intricate and deeply engaging challenge.

Interconnected Worlds and Deep Gameplay

The game begins with four distinct puzzle worlds, each explored sequentially. However, as players progress, these worlds begin to interconnect, introducing new layers of complexity. This interconnectedness is where the game truly shines, offering players a vast array of possibilities as they apply knowledge from earlier sections to solve new puzzles.

Despite its size, Blow emphasizes that the team ensured everything fits cohesively. The game features a compelling narrative, with puzzles seamlessly integrated into the story. After 60 to 100 hours of gameplay, players will reach the first ending, but the adventure doesn't end there—additional secrets await discovery.

The Luxury of Time and the Value of Playtesting

Blow admits that dedicating nine years to a single game is a luxury many independent developers cannot afford. However, the success of The Witness provided him and his team the freedom to take their time, allowing them to fully explore the game's potential rather than rushing its completion.

Reflecting on his development process, Blow has come to appreciate the importance of playtesting. Initially skeptical of its impact, he now recognizes its necessity for a game as expansive as Order of the Sinking Star. The game's complexity means that not everything can be contained within a single mind, making external feedback invaluable.

Beyond Perfectionism

Some might view the lengthy development cycle as a sign of perfectionism, but Blow clarifies that his approach has evolved. He no longer strives for absolute perfection but rather aims to create something truly exceptional. After nearly a decade of dedication, he is ready to share Order of the Sinking Star with the world.

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